POLEMOS - NAPOLEONIC WARS
ARMY GENERATOR - GENERAL DE DIVISION
GDD does not include a points system for determining your table top army.
In the Napoleonic period, as in any other, few generals were able to choose
the troops they were to lead into battle; most often they got what they
were given and had to make the best of it.
We don’t see why you, the Polemos player, should be treated any
different!
As you can see, the composition of your force will be generated at random,
to give, hopefully, a typical force for the period. This may not, however,
be a balanced force. Remember that in PGD, you are probably commanding
part of an army – an advance guard, detachment or wing – a
force unlikely to contain ‘a bit of everything’. The generator
should give you the sort of force which might actually have been seen
on a Napoleonic battlefield, rather than an unlikely mixture of units
such as is sometimes seen on the wargames table.
Using the PGD generator.
Firstly, decide on a minimum number of bases in your army. You will keep
generating formations until this minimum is reached or exceeded.
The first formation to be generated in each army list is a line infantry
division or column; dice as directed to decide the number of brigades
in the division, battalions or regiments in the brigade and their type
and class. Then dice for the grading of the commanding general and for
the number and type of attached artillery units.
Once the first line infantry division is complete, dice at random for
what the next formation will be; this may be a cavalry brigade, for instance,
or another infantry division. Continue to dice again for composition,
type and class until this formation too is complete.
Once any other type of formation has been generated, the formation which
follows it will always be a line infantry division; therefore line infantry
formations should always equal or outnumber all other types of formation
within your army.
When the minimum number of bases you decided at start is reached, continue
to dice for the formation you are currently generating until it is complete.
Do not stop generating part of the way through a formation – only
when it is complete. You may therefore exceed your minimum by a considerable
margin.
If the dice award you a formation that is not permissible, throw again.
(There are, for instance, some formations of which you are only allowed
one.)
T
As a taster, here is an army not included in the rules - British 1809.
British Army 1809
Subordinates:
Choose between five and seven formation commanders.
Commands.
Throw a D10 for each commander to decide what type of force he commands.
(Note that each option may only be assigned once. If the same number is
thrown more than once, throw again.)
- Light cavalry brigade
- Light cavalry brigade
- Dragoon brigade
- Infantry division
- Infantry division
- Infantry division
- Infantry division
- Infantry division
- Infantry division
- Light division
Infantry division.
Throw 1D6 for number of brigades.
- 1,2 = two brigades
- 3,4,5,6 = three brigades
Each brigade is one base.
Throw D6 per brigade for class. 1 = raw 6 = veteran
Plus a D10 per brigade – if 0, brigade is elite. (One brigade only)
Throw D6 for skirmish capability. 1 = SK0 6 = SK2
Light cavalry brigade.
One base light cavalry.
Dragoon brigade. One base dragoons.
D6 for class of cavalry 1 = raw. 6 = veteran (i.e. KGL)
Artillery
Throw D6 per infantry division.
- 1,2,3 = none
- 4,5,6 = one base foot artillery
Light division
Two bases veteran infantry, SK2
One base horse artillery
And there you have it. Could you use this force to throw the French out
of the Peninsula?
ARMY GENERATOR - MARECHAL DE L'EMPIRE
Using the MDE Generator
Before beginning to generate your army, you must decide on the rough size
of the forces to be involved in your battle. You will first decide the
number of subordinate commanders you are to have, within the range set
out at the beginning of each list. As a rough rule of thumb, the lower
number of subordinates will give an army of approximately 20 bases, the
higher one of approximately 50 bases.
Note that, in some armies, the subordinates will be generals, with a grading
of their own (plodding, capable, decisive); in other armies the subordinates
may only command formations (e.g.divisions) and will not be graded.
Once you have decided on the number of subordinates you would like to
have, throw a D6.
- Score 1 – two of your
officers thought they knew better than you and went by a different route
– they are lost in the mountains and won’t reach the battlefield
in time. (Deduct two subordinate officers)
- Score 2 – confusion
over orders means that one subordinate spends all day marching between
two battlefields, making no appearance at either. (Deduct one subordinate
officer.)
- Score 3 or 4 – the
army arrives intact.
- Score 5 – one officer
force-marches and manages to arrive unexpectedly to reinforce your army.
(Add one subordinate officer)
- Score 6 – two officers
decide to march to the sound of the guns. (Add two subordinate officers)
Once the number of subordinates in your army has been decided, throw
D6 to assign grades to generals.
Follow the scheme of dice rolls to decide what constitutes the command
of each subordinate officer in turn.
And for your delectation, why not see how you do with the Prussian army
that met its match at Jena Auerstadt...
Prussian army 1806
Subordinates.
Choose between six and ten formation commanders.
Up to three formation commanders can be placed under command of a general
before battle commences. Throw D6 for grade of general after this decision
is made.
Maximum four generals.
- 1,2 = plodding
- 3,4,5 = capable
- 6 = decisive
Commands.
Throw D6 for each officer to see what type of force he commands.
- 1
Infantry division
- 2 Infantry
division
- 3
Infantry division
- 4
Infantry division
- 5
Reserve division
- 6
Advance guard
Infantry division.
Each division consists of two infantry brigades, one cavalry brigade.
Roll 1D6 for infantry brigades:
- 1,2,3 = one base
- 4,5,6 = two bases
Cavalry brigade = one base heavy cavalry.
Reserve division.
Roll 1D6 for number of brigades:
- 1,2,3 = two brigades
- 4,5,6 = three brigades
Throw 1D6 for division. If 4,5 or 6, one brigade is cavalry. Otherwise
infantry.
Dice as above for size of infantry brigades.
Cavalry brigade is one base heavy cavalry.
Advance guard.
Consists of one infantry brigade = one base,
one cavalry brigade. Throw 1D6: 5,6 = two bases. Otherwise one base.
Throw D6 per brigade for class:
- 1 = raw
- 2,3,4,5 = trained
- 6 = veteran
Infantry throw D6 per infantry brigade for skirmish capability. 6 = SK1,
otherwise SK0.
Throw D6 per division:
- 1,2 = no artillery.
- 3,4,5,6 = one base foot
artillery
Have a go and see what you end up with to face the French Army at the
height of its powers!
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